//
//  GamePlayConfig.cpp
//  NewMath
//
//  Created by Ngô Hoàng Nam on 1/2/15.
//
//

#include "GamePlayConfig.h"
GamePlayConfig* GamePlayConfig::m_instance = nullptr;
GamePlayConfig::GamePlayConfig(){}

GamePlayConfig* GamePlayConfig::GetInstance()
{
    if(m_instance == nullptr)
        m_instance = new GamePlayConfig();
    return m_instance;
}

bool GamePlayConfig::CompareResult()
{
    return m_hiddenNumber == m_selectNumber;
}